> For the complete documentation index, see [llms.txt](https://studio-docs.sandbox.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://studio-docs.sandbox.game/the-editor/how-to-move-the-editor-camera.md).

# How to Move the Editor Camera

Video Link:[How to move the Editor Camera.mp4](https://drive.google.com/file/d/1ChY5EUpowE64qy4FxYZSlXRlV2G4x85w/view?usp=drive%5Flink)

A simple guide to rotating, moving, flying, and panning the Sandbox Studio camera. Rotate the editor view with the mouse, move with WASD, combine both controls to fly through the scene, and pan the view.

The editor camera changes how you inspect the scene. It does not move an asset unless you are also using a transform control.

| **ROTATE** Turn the view around the current camera position.      |
| ----------------------------------------------------------------- |
| **PAN** Shift the view sideways or vertically without turning it. |

### **Step 1: Rotate the camera**

Hold the right mouse button and move the mouse up, down, left, or right. This rotates the editor camera so you can look in a different direction.

### **Step 2: Move with WASD**

Keep holding the right mouse button and press W, A, S, or D. Use these keys to move forwards, left, backwards, or right.

### **Step 3: Fly freely through the scene**

Combine right-click mouse movement with the WASD keys. Rotate while moving to travel towards the part of the scene you want to inspect.

### **Step 4: Pan the camera**

Hold the middle mouse button and move the mouse. The view pans without using the right-click rotation control.

Use short mouse movements when inspecting a small object and combine rotation with movement when crossing a larger scene. Panning is useful when you want to reframe an object without changing the direction of the view.

## **What You've Done**

You can now rotate, move, fly, and pan the editor camera to inspect the scene from the angle you need.


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