> For the complete documentation index, see [llms.txt](https://studio-docs.sandbox.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://studio-docs.sandbox.game/the-editor/editor-orientation.md).

# Editor Orientation

## Navigate the editor viewport

Use the navigation gizmo in the top-right corner of the viewport to orient your view within the 3D space.

1. Hold `Alt` and left-click to rotate your camera around the scene.
2. Use the mouse wheel to zoom in and out.
3. Hold the middle mouse button and drag to pan.

{% hint style="info" %}
*TIP: If you lose your focal point, select an object in the Outliner and press `F` to frame it.*
{% endhint %}

## Control tools

Use the tool switcher to manipulate objects in your scene.

1. **Select (`Q`)**: Pick individual nodes or multi-select groups.
2. **Move (`W`)**: Shift objects along the X, Y, and Z axes.
3. **Rotate (`E`)**: Rotate assets in the viewport.
4. **Scale (`R`)**: Resize scene elements uniformly or by axis.

{% hint style="info" %}
*TIP: Use `Q`, `W`, `E`, and `R` to switch tools quickly.*
{% endhint %}

{% hint style="success" %}
*PRO TIP: Press `End` while the Move tool is active to snap the selected object to the nearest floor geometry.*
{% endhint %}

## Editor toolbar

Use the toolbar on the left-hand side of the editor to access and place essential scene components:

* **Place:** Browse and spawn interactable characters and objects into your project.
* **Primitives:** Insert basic geometric shapes to build your scene's structure.
* **Lights:** Add various light sources to control the illumination and mood of your environment.

![](https://content.gitbook.com/content/WgFjStdWWXj1Wc6xnrcJ/blobs/8OL5LYIYYOp6OcZ6jste/Unknown%20image)

## Asset panel

The asset panel, located at the bottom of the editor, is your hub for project management.

* Drag files directly into your project.
* Organize your workspace by creating new folders.
* Use the search bar to find assets by name or type.

{% hint style="info" %}
*TIP: Right-click in the panel to create assets, resources, or folders. Use **Show in folder** to reveal the file location on your computer.*
{% endhint %}

![](https://content.gitbook.com/content/WgFjStdWWXj1Wc6xnrcJ/blobs/SpxYyQj9cr9Jij3PDSSM/Unknown%20image)

## Outliner panel

The Outliner Panel displays the complete hierarchy of your scene, including folders, nodes, and prefabs. You can double-click on any prefab to enter it and modify its group of meshes and code.

{% hint style="success" %}
*PRO TIP: Press `Delete` to remove a folder of objects. You can also right-click and choose whether to keep its contents.*
{% endhint %}

{% hint style="info" %}
*NOTE: The list is not automatically ordered alphabetically. Drag folders and items up or down to organize them.*
{% endhint %}

![](https://content.gitbook.com/content/WgFjStdWWXj1Wc6xnrcJ/blobs/ypZa8vsYBqczPCMOOXfg/Unknown%20image)

## Inspector panel

The Inspector Panel displays detailed statistics on selected assets and reveals configurable variables for any object currently selected in the Outliner or within the scene.

![](https://content.gitbook.com/content/WgFjStdWWXj1Wc6xnrcJ/blobs/9adhWUMycFoHx7AXwLWJ/Unknown%20image)

![](https://content.gitbook.com/content/WgFjStdWWXj1Wc6xnrcJ/blobs/6LZy6vXATytf1ucbQ1QH/Unknown%20image)

{% hint style="success" %}
*PRO TIP: Copy an asset path from the Inspector and paste it into the agent for more precise requests.*
{% endhint %}

## Run game

Tap the down arrow on the Run button to play your game. You can choose to run the game in the editor window or a new window. You can also emulate mobile screen sizes, select which scene (level) you want to run, and configure other play mode settings.

![](https://content.gitbook.com/content/WgFjStdWWXj1Wc6xnrcJ/blobs/U6K7wAfwRKSfqQxyLB9W/Unknown%20image)

## Main hamburger menu

The Main Hamburger menu contains a wealth of tools, settings, help, and shortcuts. Use this menu for essential administrative tasks such as building your project and configuring your project settings.

![](https://content.gitbook.com/content/WgFjStdWWXj1Wc6xnrcJ/blobs/NUq882UzJtuqnZUSeRbq/Unknown%20image)

![](https://content.gitbook.com/content/WgFjStdWWXj1Wc6xnrcJ/blobs/7gVrx8KbruhEOxUmvywC/Unknown%20image)

![](https://content.gitbook.com/content/WgFjStdWWXj1Wc6xnrcJ/blobs/FcqqPzpmoguLHwXm5vU0/Unknown%20image)


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://studio-docs.sandbox.game/the-editor/editor-orientation.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
